With both Star Fox and The Legend of Zelda delayed out of 2015 on the Wii U, Super Mario Maker has become one of Nintendo ’s “biggest” releases of the fall. While it is a pretty solid offering and showcases Nintendo’s joy of game-making, it’s become a game that’s quite a bit more fun to watch than it is to play, in my estimation.
Đang xem: Super mario maker hardest level ever
Don’t get me wrong, designing levels is a good time, and a fun family activity especially. But far more entertaining is seeing the truly insane things other, more talented people can come up with.
There will be many claims to the “hardest level on Super Mario Maker,” but of all the ones I’ve seen, nothing tops this one by Pangaea Panga. Behold, the “Pit of Panga.”
The catch with Super Mario Maker is that you can’t just design a crazy hard level and upload it to the game. Rather, to prevent trolling, you have to prove it’s actually beatable, and beat it yourself before it goes online.
Panga said he spent ninehours designing this level (Course ID: 6059-0000-005E-4FB5 if you want to try it yourself) and five hours actually beating it. He livestreamed the experience, and at long last, finally managed to beat the absolute insanity of it, much to the delight of Twitch chat.
The course? It’s hard to even describe, and is best just watched. Most players would probably die a hundred times in the first five seconds, and after that, it takes perfect timing and memorization to master the jumps and items needed to secure your place at the finish line. If it took the creator, who spent nine hours designing it, five hours to beat it, I have to wonder how long it would take the average joe. According to Panga, no one else has beat it yet. In the age of the internet, that’s kind of insane.
But wait, there’s more!
Panga isn’t done yet, and seems to be determined to be the single most prominent designer of hard Mario Maker levels out there. After the one seen above (“Pit of Panga”), he’s already uploaded a new one, “Bomb Voyage” (2A8F-0000-0049-9485), which he says took 11,000 attempts to complete before someone besides himself actually beat it.
Kotaku recently spoke to Panga about his creations, and he swears he’s not just trying to mess with people:
“I try to aim for both fair and fun, without being too aggravating or difficult,” Pangaeapanga explained. “That’s where play-testing comes in. Most of my time comes from actually playing different parts of what I just made and tweaking it constantly to produce the desired effect I want. Is this jump too hard? I’ll make it shorter. Is that enemy making things too irritating to play? I’ll remove it.”
Panga’s levels are indeed very reminiscent of the old ROM hacks that have been used to create borderline impossible Mario levels over the years, but now with Mario Maker, Nintendo finally realized (a few decades later) that having the official tools is something the most dedicated segments of their community has been dying for.
Stay tuned for whatever Panga does next, as I’m sure he’s only going to try and keep topping himself.
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